- Raytraced refraction
- Generic intersection of second order surfaces
- Edge-based bilinear interpolation
- Depth-based bilinear interpolation
Press f to view the ray firing pattern.
Press d to view the depth map.
Press i to increase image quality in rgb space.
Press I to decrease image quality in rgb space.
Press M to increase image quality in depth space.
Press m to decrease image quality in depth space.
All code written by Brandon Reiss unless otherwise noted.Hw07.zip — The full source archive